The name Mædû Kàre Gîlà Kâchyâ is derived from the Goblin language, as Mædû Kàre Gîlà Kâchyâ was founded by Tselè, who was culturaly Rattu.
Climate
Mædû Kàre Gîlà Kâchyâ has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Mædû Kàre Gîlà Kâchyâ receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Mædû Kàre Gîlà Kâchyâ covers an area of nearly 12 km2 (4 mi2), and an average elevation of 6562 m (-21420 ft) above sea level.
Overview
Mædû Kàre Gîlà Kâchyâ was founded durring the early 14th century in winter of the year 1349, by Tselè. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tselè.
Mædû Kàre Gîlà Kâchyâ was built using the conventions of Rattu durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mædû Kàre Gîlà Kâchyâ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mædû Kàre Gîlà Kâchyâ is was constructed arround several crampt paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Mædû Kàre Gîlà Kâchyâ's timber-based walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Mædû Kàre Gîlà Kâchyâ is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.
Civic Infrastructure
Mædû Kàre Gîlà Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mædû Kàre Gîlà Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mædû Kàre Gîlà Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mædû Kàre Gîlà Kâchyâ's parks.
Mædû Kàre Gîlà Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mædû Kàre Gîlà Kâchyâ.
Mædû Kàre Gîlà Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mædû Kàre Gîlà Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mædû Kàre Gîlà Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mædû Kàre Gîlà Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mædû Kàre Gîlà Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mædû Kàre Gîlà Kâchyâ's public wards, blessings, and other arcane systems.
Mædû Kàre Gîlà Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Mædû Kàre Gîlà Kâchyâ's grid is powered by an arcane means.
Mædû Kàre Gîlà Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mædû Kàre Gîlà Kâchyâ's natural decorations nor waterways.
Mædû Kàre Gîlà Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mædû Kàre Gîlà Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mædû Kàre Gîlà Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mædû Kàre Gîlà Kâchyâ's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Mædû Kàre Gîlà Kâchyâ most nights are accompanied by colorful ribbons of light in the sky.
The Cockatrice near Mædû Kàre Gîlà Kâchyâ are known to be quite timid.
Mædû Kàre Gîlà Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Invocation energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 7
Farm Laborer: 14
Hunters: 9
Milk Maids: 8
Ranchers: 3
Ranch Hands: 8
Shepherds: 7
Farmland: 11566 m2
Cattle and Similar Creatures: 715
Poultry: 8589
Swine: 572
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 286
Craftsmen
Arms and Toolmakers: 6
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 10
Carpenters: 9
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 8
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 2
Cutlers: 2
Fabricworkers: 5
Farrier: 19
Furriers: 1
Glassworkers: 9
Gunsmiths: 5
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 3
Plasterers: 3
Pursemakers: 4
Roofers: 3
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 5
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 10
Tailors: 15
Tanners: 3
Upholsterers: 4
Watchmakers: 4
Weavers: 8
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 7
Chandlers: 7
Chicken Butchers: 7
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 7
Florists: 1
Potion Sellers: 4
Resellers: 11
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 13
Barbers: 14
Coachmen: 4
Cooks: 12
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 9
Healers: 7
Housekeepers: 8
Housemaids: 15
House Stewards: 7
Inns: 2
Laundry maids: 5
Maidservants: 10
Nursery Maids: 5
Pastrycooks: 9
Restaurateur: 11
Tavern Keepers: 12
Specialized Laborer
Ashworkers: 4
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 6
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 8
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 5
Watermen, Bargemen, etc.: 7
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 7
Engineers: 3
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 4
Civil Clerks: 6
Civic Iudex: 3
Consultants: 1
Exorcist: 7
Fixers: 3
Kami Clerk: 6
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 23
Monks, Monastic: 9
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 11
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 10
Military Officers: 10
Cottage Industries
Brewers: 8
Comfort Services: 10
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 10
Potters: 4
Preserve Makers: 9
Quilters: 4
Seamsters: 15
Spinners: 8
Tinker: 3
Weaver: 6
Artists
Actors: 2
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 2
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 9
Writers: 10
Produce Industries
Butter Churners: 11
Canners: 8
Cheesmakers: 8
Ice Merchants: 1
Millers: 6
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
992 of Mædû Kàre Gîlà Kâchyâ's population work within a Foundational Occupation.
56 work in Agriculture
220 work as Craftsmen
77 work as Merchants
155 work as Service Workers
99 work as General Laborers
39 work as Skilled Laborers
147 work as Civil Servants
92 work in Cottage Industries
53 work as Artists
54 work in Produce Industries
1757 of Mædû Kàre Gîlà Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 114 (4%) are noncontributers.
Points of Interest
Mædû Kàre Gîlà Kâchyâ is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Mædû Kàre Gîlà Kâchyâ sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Mædû Kàre Gîlà Kâchyâ's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Mædû Kàre Gîlà Kâchyâ was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mædû Kàre Gîlà Kâchyâ lost 102 people, 391 livestock, and 85 buildings. The conflict ended after roughly 225, when members of Mædû Kàre Gîlà Kâchyâ's militia enacted an operation to recruit a specific 's family member. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Mædû Kàre Gîlà Kâchyâ's forces. The war is remembered in legend by Mædû Kàre Gîlà Kâchyâ's bards, historians, and legend keepers.